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-
-
- * SOLEAU SOFTWARE PRESENTS *
-
- LADDER MAN 1
-
- FROM THE MINDSCAPE SERIES
-
-
- Programed by William Soleau
- Version 1.0 (c) 1992
-
- Soleau Software Staff
-
- Graphic Designer Katie Langan
- General Manager Kevin Santee
-
-
- Requires: EGA/VGA
- Hard Disk Strongly Recommended
-
-
- Files Needed:
- Ladder.exe Ladder.ov2 Ladder.ov5 Ladder.ov8
- Ladder.ov0 Ladder.ov3 Ladder.ov6 Ladder.ov9
- Ladder.ov1 Ladder.ov4 Ladder.ov7 Ladder.ovg
-
-
- * Objective *
-
- Ladder Man is another problem solving puzzle game from
- Soleau Software. The objective is to find a way to collect all
- the yellow diamonds located on each floor, then succeed in
- climbing to the top of the room. There are 30 floors of
- puzzles to solve in Ladder Man 1.
-
-
- * Moving Ladder Man / Solving Room *
-
- You control the movements of Ladder Man by using the
- arrow keys. Ladder Man is effected by gravity, so he needs to
- use his ladder to climb on to objects to reach his goals. The
- space bar activates his ladder which can only reach up two
- grids. Using your problem solving skills, you must figure out
- how to grab all the diamonds located in each room. Once all
- the diamonds have been collected, a yellow bar will appear at
- the top of the screen. This yellow bar means that all the
- diamonds have been taken. Ladder Man must now climb to the top
- of the room and reach for the yellow bar allows him to exit
- the puzzle.
-
-
- * Objects *
-
- There are many objects located on each floor that can be
- used to help you complete each room. There are balls that you
- can push around to create steps for you to climb up on. There
- are Multi Blocks, Four Ball Holders, Gondolas, Fire Hydrants
- and more objects which will help you achieve the solution to
- the puzzle. These objects are demonstrated in the DEMO Program
- which can be selected at the Main Menu. There are two hazards
- you must avoid, fire and water. If Ladder Man walks or falls
- into either of these, your attempt at the room will be over
- and you will be asked if you want to try the same room again.
-
-
- * Personal Score Cards / Solutions *
-
- When you first play the game, you are asked to create
- your own score card. By entering your initials, you create a
- personal file that will keep track of the rooms you've solved
- and the number of attempts it took. If you complete a room and
- your number of moves was the lowest on record, then your
- solution to that room will be saved and you can play back your
- solution by starting the room over again and pressing the
- s<O>lution key. Only players that have completed the room will
- be allowed to see the solution.
-
- (The SOLUTION.DOC file describes how you can get our solutions
- to all the rooms Free! See SOLUTION.DOC file for details.)
-
-
- There are many different strategies that you can use to
- solve these puzzles. If a floor seems to be giving you
- problems, go on to another one and come back to it later. You
- can access any of the 30 different rooms from the Main Menu.
- There is at least one solution for each floor.
-
- * DEMO *
-
- All the objects you can encounter on the different floors
- are described in the DEMO PROGRAM, which is accessed from the
- Main Menu. If you are new to the game, this DEMO will take
- you through a puzzle room step by step so that you will
- understand the elements of the game. It is STRONGLY
- RECOMMENDED to run the DEMO program when playing Ladder Man
- for the first time.
-
-
-
- * Key definitions *
-
-
- Arrow Keys = Move Ladder Man
- Space Bar = Put up ladder
-
- <Q>uit = Quits floor and takes you back to Main Menu
- <G>ive up = Used to attempt the floor over again
- <K>eys = Key definitions
- <S>ound = Sound toggle
- s<O>lution = Plays back the solution to floor if you've
- solved it or have sent in the Solution.doc
- file to Soleau Software for the free
- solutions to all floors.
- (see SOLUTION.DOC file)
-
-
-
- * Important Note *
-
- It is STRONGLY RECOMMENDED that Ladder Man be put in a
- separate directory on your Hard Drive. Due to the graphics
- involved, the loading and exiting of the game will be
- considerably slower from a floppy disk. Ladder Man creates many
- files as you continue to play. If playing from a low density
- floppy disk, you might run out of room eventually, therefore you
- should either transfer the game to a HD disk or erase some of
- the document files included with the game. Whether playing from a
- floppy disk or a Hard Drive, due to the number of files the
- game creates, you should locate the game in its own sub-directory.
-
-
-
-
- * SOLEAU SOFTWARE *
-
- MINDSCAPE SERIES
-
- Ladder Man is first in a series of new games by Soleau
- Software called Mindscape Games. These games are non-
- competitive logic games which use problem solving skills as
- opposed to the quick reflexes needed for arcade type games.
- Our company is dedicated to producing the finest logic games
- marketed through Shareware.
- There is no registration fee for Ladder Man 1, because we
- are distributing this game as a way to introduce Soleau
- Software's Mindscape Series of games to Shareware users.
- However, we would appreciate it if you would take the time to
- read the LAD_REG.DOC file. This file describes how you can
- get information on our many other games and how to become a
- Soleau Software Member by registering one of our games. As a
- registered member your entitled to discounts on other Soleau
- Software and Special Bonus Package Offers.
-
-
- LADDER MAN II
-
- Ladder Man II is the sequel, which has 30 MORE! floors of
- mind bending puzzles. A $12.00 registration fee gives you
- both Ladder Man 1 & 2 and all the solutions. Further
- information regarding registrations for this series and other
- Soleau Software games can be found at the closing screen of
- the Ladder Man Game, or in the LAD_REG.DOC file.
-
-
- We at Soleau Software thank you for your support and hope
- you will continue to enjoy this as well as our other Shareware
- products.
-
-
- Sincerely,
-
- William Soleau
-
- President
- Soleau Software
-
- 163 Amsterdam Ave
- Suite 213
- NYC, NY. 10023
-
- * * * * * * *